A downloadable prototype

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This is a game I made in a day, based on a movement mechanic I had an idea for.  Basically, your vertical movement is directly tied to the absolute value of your horizonal movement, which is itself determined by the mouse cursor's position. 

Grey rectangles are hard rocks that break your head if you hit them head on, but will safely block you from the sides.  Red rectangles are ouching, boiling-hot magma.  Try to burrow as far as you can to get a high score, then forget about it because I didn't want to implement file loading.

I don't really feel like finishing this, but who knows?


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Click download now to get access to the following files:

wormgame.love 5 kB